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Deciding on a standard for displaying hits and damage for character moves

Character pages list the moves each character has, along with:

  • The amount hits that move does
  • The damage of each of those hits
  • Total damage the move does

Example

Almkrona wrote:
Also yes, when I type something like "100/75(175)", it means "first hit does 100 damage, next hit does 75 damage, for a total of 175". Different fighting game wiki's have various ways of doing this. Shoryuken Wiki have it "50x3*30", which means "3 hits that do 50 damage each, and then another hit for 30". We should probably agree on a standard way of typing out information so not every other page or so goes by different rules. 


I agree--we need some sort of standard. 

Let's discuss that here. 

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I feel like the current way of presenting it makes sense, especially since some multi-hit moves may not do the same amount of damage/stun with each hit, like Crow's Far Medium and Neutral Jump Heavy for example, which do more stun with the last hit.

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Different ways of doing it:

Rising Thunder wiki current method

100/75(175)

  • it means "first hit does 100 damage, next hit does 75 damage, for a total of 175".

Shoryuken wiki method

50x3*30

  • which means "3 hits that do 50 damage each, and then another hit for 30".

Bruce's idea

Hits Damage per hit
#1 100
#2 75
Total 175

Using this format for Crow:


Uncharged

Hits Damage per hit Stun per hit
1 75 100

Charged:

Hits Damage per hit Stun per hit
#1 35 50
#2 35 50
#3 35 50
Total 105 150

~~Or alternatively:

For moves with different damage:

Hits Damage per hit
Hit 1 and 2 100
Hit 3 75
Total 175

For Crow:

Charged:

Hits Damage per hit Stun per hit
3 35 50
Total 105 150

And yes, you can fit a table within a table:


Name Input Description Frame data Damage and stun
Devil's Halo Alpha 1 Crow throws an energy ring in an arc. Holding a direction while throwing determines its distance. Can be charged for more hits.

Uncharged

Hits Damage per hit Stun per hit
1 75 100

Charged:

Hits Damage per hit Stun per hit
#1 35 50
#2 35 50
#3 35 50
Total 105 150


Maybe that isn't good.

Just exploring possibility space.

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The problem with your method Bruce is that it takes up a gigantic amount of space. Which is un needed if we explain simply how it works in the beginning of the notations. Like, we have a little link or something that explains how the notations works, which will in the end take up way less space and still be just as clear on what the numbers mean.

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